Images from first trailer - more to come once movie is released.
Responsible for Virtual Production of shown sets. Not responsible for final in-camera shot.
Director: Ben Tricklebank
Production Designer: Julian Laverdiere
Chevy EV commercial - responsible for Virtual Production and figuring out camera shots and what the screens would display before the practical shoot.
Images from first trailer - more to come once movie is released.
Responsible for Virtual Production of shown sets. Not responsible for final render images.
Director: Robert Zemeckis
Production Designers: Doug Chiang & Stefan Dechant
Responsible for the Virtual Production of many vehicles shown below: Stromboli's caravan, donkey carriage, Pleasure Island ferry, river boat, and Geppetto's boat.
The Fortnite Chaper 2 Season 6 Trailer - responsible for modeling, texturing, and environment layout for Unreal Engine trailer.
Street Fighter | Ryu & Chun Li
Trailer for the new Street Fighter characters. Responsible for modeling and texturing the arcade game cabinets and room. Not responsible for screen.
Amazon Game Studios
Unreal Engine trailer for Amazon Games Studio's New World release.
Responsible for modeling, texturing, and layout of sets. Not responsible for characters or animation.
Director: Francis Lawrence
Production Designer: Dominic Watkins
Responsible for the Virtual Production of the bedroom set.
Responsible for the Virtual Production of the city environment along with artist Bianca Delaflor.
Responsible for the Virtual Production of the garbage truck interior and exterior.
Director: Matt Reeves
Production Designer: James Chinlund
Responsible for Virtual Production of shown sets.
Not responsible for final in-camera shots.
Figured out set extensions and how it would fit to the real set location using photogrammetry in Unreal Engine.
Virtual Production of the car crash and hostage scene.
Virtual Production of the spot light tower environment - seen in multiple scenes through the movie as the time of day changes.
Unreal Engine test demo footage from the cancelled Mouseguard. This was still a work in progress that Wes Ball edited together to show how far we had made it into our Virtual Production.
Responsible for helping set dress, model, and texture the castle in the tree stump.
Virtual Production of the forest chase scene where I helped model, texture, and set dress the forest environment.
Director: James Cameron
Production Designers: Ben Procter & Dylan Cole
Responsible for the Virtual Production using WETA's proprietary tools to create a real time environment to use mocap on.
Virtual Production of every scene that had the Sea Dragon as the main component or envionment.
Not responsible for final render of any of the below shots.
Bridgehead arrival at the air strip.
Flight to High Camp
Bridgehead construction walk through.
Manifest Destiny arrival at Pandora.
Med Bay where Quaritch wakes up.
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